UX/UI · Research · Information Architecture
A product story about learning, observing and belonging.
Cosmoguía was born from one question: how could astronomy feel less intimidating for someone who is just getting started?
Team & role
Ezequiel Sotelo Aguilar and I worked end-to-end across research, product definition, information architecture, flows, UI and prototyping. My strongest focus was UX Research; Eze brought his specialization in UX Writing and content. Most design decisions were shaped together.

02 · Research → direction
Before designing, we listened for patterns.
Interviews and synthesis revealed the same themes again and again: simple learning, better orientation, low-light-pollution places, useful event alerts and a sense of community.
6
interviews
5
competitors reviewed
30
card-sorting completions
05 · Interactive prototype
The story becomes easier to understand when you can use it.
Explore the high-fidelity flow directly here, without leaving the portfolio.
06 · Evaluation & next steps
We finished with a direction to test – not with a claim that the product was done.
The heuristic review gave us a clear iteration backlog. The logical next step is usability testing with real users, followed by refinements to flows, content and interaction patterns.









