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Starbucks Argentina: propuesta visual conceptual de una aplicación móvil con bebidas, recompensas y pedidos

CASE STUDY · UX RESEARCH · ACADEMIC PROJECT

A better coffee experience begins by listening.

Research into the gap between a beloved brand and an app that many people had not made part of their routine.

Try the prototype ↗

Independent academic project. Not commissioned, approved or implemented by Starbucks. Illustrative cover and screens; this concept is not an official redesign or a current product feature.

01 / CHALLENGE

A strong brand. A digital experience with friction.

Interviews, reviews and survey responses suggested a gap between positive brand perception and everyday app engagement.

How might we offer a more reliable, useful and relevant digital experience?

02 / RESEARCH

Listen, analyze, synthesize, ideate.

01

Interviews

Semi-structured conversations with users.

02

Survey

Habits, issues and interest in new features.

03

Diagnosis

Benchmarking, reviews, heuristic evaluation and journey map.

04

Ideation

Affinity mapping, card sorting, HMW, Crazy 8 and low-fi prototyping.

03 / EVIDENCE

What the data revealed.

Self-reported results from the academic survey sample, not the overall customer base.

48.1%

Had installed the app but did not use it

48.1%

Reported login issues

77.8%

Would use delivery ordering

37%

Would use in-store pickup ordering

Central insight

The app needed to earn its place: less technical friction, more daily utility and benefits that are easy to use.

04 / OPPORTUNITIES

From findings to product decisions.

◎

Reliable access

Improve sign-in and error recovery.

↗

Convenient ordering

Explore delivery and pickup options.

★

Clear benefits

Make Stars and rewards easier to understand.

♡

Accessible help

Offer automated support with human escalation.

05 / CONCEPT

A design direction, still to be tested.

The team proposed a low-fidelity prototype with delivery or pickup ordering, Stars rewards, optional notifications and Starbot support. These features were hypotheses, not shipped outcomes.

Concept journey

Sign in→
Choose→
Delivery / pickup→
Stars→
Help

Concept visualization for the portfolio, not final product screens.

07 / PRODUCT DESIGN · INTERACTIVE CONCEPT

Try the interactive concept

An exploratory journey based on research opportunities. This is not a real app and does not place orders.

CONCEPT PROTOTYPE · SIMULATED DATA

Home

Fewer steps, clear choices and visible benefits.

〰
〰
✦

Your coffee, your way

9:41●●● ◕ ▰

SOL × COFFEE · UX LAB

Your next coffee starts here

Choose, customize, and decide how to get it.

☕

A little break your way

★ Stars112 / 150

Drinks, prices and benefits are illustrative; they do not reflect Starbucks Argentina's current offers.

06 / LEARNINGS

Great ideas are only the beginning.

The research connected qualitative and quantitative observations to actionable opportunities. The planned next step was usability testing, iteration and success metrics before claiming real-world impact.

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